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Wyatt
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Shot Files - Internal Naming
All shot files should contain these collections: CHAR = Holds all Characters and their Props PROP...
Shot Files - File Naming
Layout Files: [Scene]_LAYOUT.user.version.blend ex: 010_LAYOUT.blend <-Pipeline-valid sequence...
Asset Files - Internal Naming
Top level: AssetName_COLLECTION Sublevels: Assetname_Collection Rules: No Spaces, use PascalCase ...
Asset Files - File Naming
AssetName_Type_STEP.user.version.blend ex: YokoYoshino_Char_MODELING.v003.blend Rules: No Spaces,...
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