Naming Conventions
Standards and Best-Practices regarding the naming of files, folders, assets, objects, layers, rigs, materials, ect.
Asset Files - File Naming
AssetName_Type_STEP.user.version.blend ex: YokoYoshino_Char_MODELING.v003.blend Rules: No Spaces,...
Asset Files - Internal Naming
Top level: AssetName_COLLECTION Sublevels: Assetname_Collection Rules: No Spaces, use PascalCase ...
Shot Files - File Naming
Layout Files: [Scene]_LAYOUT.user.version.blend ex: 010_LAYOUT.blend <-Pipeline-valid sequence...
Shot Files - Internal Naming
All shot files should contain these collections: CHAR = Holds all Characters and their Props PROP...