Naming Conventions
Standards and Best-Practices regarding the naming of files, folders, assets, objects, layers, rigs, materials, ect.
Asset Files - File Naming
AssetName_Type_STEP-user-version.blend ex: YokoYoshino_Char_MODELING-v003.blend Rules: No Spaces,...
Asset Files - Internal Naming
Top level: AssetName_COLLECTION Sublevels: Assetname_Collection Rules: No Spaces, use PascalCase ...
Shot Files - File Naming
Layout Files: [Scene]_LO-user-version.blend ex: 010_LO.blend <-Pipeline-valid sequence file ex...
Shot Files - Internal Naming
All shot files should contain these collections: CHAR = Holds all Characters and their Props PROP...
What we call things
What we call things: Ahoge = Hair antenna or cowlick Fringe = This part of the hair Lineart = Lin...