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Shot Files - Internal Naming

All shot files should contain these collections:

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  • CHAR = Holds all Characters and their Props
  • PROP = Holds all Props that do not belong to a Character
  • ENV = Holds all Environments, Env Lighting, and Env Assets
  • CINE = Holds all Cameras, Camera rigs, Lighting, and Light Blockers
    • does not include lights belonging to linked libraries
  • FX = Holds all FX assets

All assets, generated objects, or helper objects should live within the collection pertaining to their STEP. 
Ex: Empties used to offset animation should all live within the CHAR collection.

Layout Temp FX and Placeholders:

All temp FX and placeholders made during the Layout or Animation STEPs should be placed in the TempFX subcollection.

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Asset_GROUPS:

Linked Assets are automatically sorted into subcollections of their Asset_TYPE. This allows Asset grouping for view layers. 
This process can also be done manually without breaking anything.

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If a PROP asset begins with the same AssetName as CHAR asset, then it will be placed inside the CHAR asset's _GROUP.