Shot Files - Internal Naming All shot files should contain these collections: CHAR = Holds all Characters and their Props PROP = Holds all Props that do not belong to a Character ENV = Holds all Environments, Env Lighting, and Env Assets CINE = Holds all Cameras, Camera rigs, Lighting, and Light Blockers does not include lights belonging to linked libraries FX = Holds all FX assets All assets, generated objects, or helper objects should live within the collection pertaining to their STEP.  Ex: Empties used to offset animation should all live within the CHAR collection. Layout Temp FX and Placeholders: All temp FX and placeholders made during the Layout or Animation STEPs should be placed in the TempFX subcollection. Asset_GROUPS: Linked Assets are automatically sorted into subcollections of their Asset_TYPE. This allows Asset grouping for view layers.  This process can also be done manually without breaking anything. If a PROP asset begins with the same AssetName as CHAR asset, then it will be placed inside the CHAR asset's _GROUP.