# Shot Files - Internal Naming

All shot files should contain these collections:

[![image.png](https://wiki.winterstellarstudios.com/uploads/images/gallery/2026-07/scaled-1680-/09Mimage.png)](https://wiki.winterstellarstudios.com/uploads/images/gallery/2026-07/09Mimage.png)

- CHAR = Holds all Characters and their Props
- PROP = Holds all Props that do not belong to a Character
- ENV = Holds all Environments, Env Lighting, and Env Assets
- CINE = Holds all Cameras, Camera rigs, Lighting, and Light Blockers 
    - does not include lights belonging to linked libraries
- FX = Holds all FX assets

All assets, generated objects, or helper objects should live within the collection pertaining to their STEP.   
Ex: Empties used to offset animation should all live within the CHAR collection.

##### Layout Temp FX and Placeholders:

All temp FX and placeholders made during the Layout or Animation STEPs should be placed in the TempFX subcollection.

[![image.png](https://wiki.winterstellarstudios.com/uploads/images/gallery/2026-07/scaled-1680-/N1Uimage.png)](https://wiki.winterstellarstudios.com/uploads/images/gallery/2026-07/N1Uimage.png)

##### Asset\_GROUPS:

Linked Assets are automatically sorted into subcollections of their Asset\_TYPE. This allows Asset grouping for view layers.   
This process can also be done manually without breaking anything.

[![image.png](https://wiki.winterstellarstudios.com/uploads/images/gallery/2026-07/scaled-1680-/m1limage.png)](https://wiki.winterstellarstudios.com/uploads/images/gallery/2026-07/m1limage.png)

If a PROP asset begins with the same AssetName as CHAR asset, then it will be placed inside the CHAR asset's \_GROUP.