Advanced Search
Search Results
10 total results found
Asset Files - File Naming
AssetName_Type_STEP-user-version.blend ex: YokoYoshino_Char_MODELING-v003.blend Rules: No Spaces, use PascalCase to denote word separations Keep asset names simple yet unique No special characters like +=#^*&^$()?! Underscored '_' separate items Hyphens '-' se...
Asset Files - Internal Naming
Top level: AssetName_COLLECTION Sublevels: Assetname_Collection Rules: No Spaces, use PascalCase to denote word separations Keep asset names simple yet unique Collections and Objects should always start with the full AssetName No special characters like +=#^*&...
Shot Files - File Naming
Layout Files: [Scene]_LO-user-version.blend ex: 010_LO.blend <-Pipeline-valid sequence file ex: 022_LO-tony-v003.blend <-user backup or working copy Sequence Files: [Scene]_[Sequence]_STEP-user-version.blend ex: 010_B_ANIM.blend <- Pipeline-valid sequ...
Shot Files - Internal Naming
All shot files should contain these collections: CHAR = Holds all Characters and their Props PROP = Holds all Props that do not belong to a Character ENV = Holds all Environments, Env Lighting, and Env Assets CINE = Holds all Cameras, Camera rigs, Lighting, an...
What we call things
What we call things: Ahoge = Hair antenna or cowlick Fringe = This part of the hair Lineart = Lineart made with Geometry Fullbody = A character's base mesh or full body mesh. Usually not including the head or face. Iris = The colored part of the eye Sclera = T...
Masking lineart with Vertex Colors in PSoft Pencil+
Have you ever been trying to apply lineart to a character, and run into this issue? Certain contours are getting traced, creating undesirable lines that look bad at extreme angles. This guide will help you solve this problem. To do it, we'll create Vertex Colo...
The Rig UI
Currently we use CloudRig to build our rigs. CloudRig offers a lot of flexibility in setup, but also forces certain things to behave a certain way. Contact me (Wyatt) if there's something that feels wrong or you would like improved. Depending on what it is, we...
The Pipeline ™
The WS Pipeline is a set of organizational standards and automation tools meant to reduce the amount of "busywork" that occurs during production. The WS Pipeline Tools are meant to be lightweight, minimally intrusive, and match existing Blender design philoso...
WS Pipeline (Addon)
The Addon: The WS Pipeline addon is the main Pipeline management addon for the WS Pipeline. It can be interfaced with from the VSE inside of Blender, and is meant to be used in conjunction with the VSE itself. To access the addon, open the Sidebar (N-panel) in...
Animating Props
These are prop bones: These two boxy bones at the base of the rig are Prop bones. They have a parent-switching property on them to make it easy to pick up and hold objects. The bones can be revealed in the UI by turning on the Props visibility toggle under Ext...