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Asset Files - File Naming
AssetName_Type_STEP.user.version.blend ex: YokoYoshino_Char_MODELING.v003.blend Rules: No Spaces, use PascalCase to denote word separations Keep asset names simple yet unique No special characters like +=#^*&^$()?! Underscored '_' separate items Dots '.' denot...
Asset Files - Internal Naming
Top level: AssetName_COLLECTION Sublevels: Assetname_Collection Rules: No Spaces, use PascalCase to denote word separations Keep asset names simple yet unique Collections and Objects should always start with the full AssetName No special characters like +=#^*&...
Shot Files - File Naming
Layout Files: [Scene]_LAYOUT.user.version.blend ex: 010_LAYOUT.blend <-Pipeline-valid sequence file ex: 022_LAYOUT.tony.v003.blend <-user backup or working copy Sequence Files: [Scene]_[Sequence]_STEP.user.version.blend ex: 010_B_ANIM.blend <- Pipelin...
Shot Files - Internal Naming
All shot files should contain these collections: CHAR = Holds all Characters and their Props PROP = Holds all Props that do not belong to a Character ENV = Holds all Environments, Env Lighting, and Env Assets CINE = Holds all Cameras, Camera rigs, Lighting, an...