Recently Updated Pages
Face Rig How to
Mouth/Jaw Controls Phoneme Control - (Blue) This sphere control morphs the mouth into different p...
Animating Props
These are prop bones: These two boxy bones at the base of the rig are Prop bones. They have a par...
WS Pipeline (Addon)
The Addon: The WS Pipeline addon is the main Pipeline management addon for the WS Pipeline. It ca...
The Pipeline ™
The WS Pipeline is a set of organizational standards and automation tools meant to reduce the amo...
Shot Files - File Naming
Layout Files: [Scene]_LO-user-version.blend ex: 010_LO.blend <-Pipeline-valid sequence file ex...
The Rig UI
Currently we use CloudRig to build our rigs. CloudRig offers a lot of flexibility in setup, but a...
Inner Line Art
Before diving into this method keep in mind that while you're modeling you have to think ahead an...
Masking lineart with Vertex Colors in PSoft Pencil+
Have you ever been trying to apply lineart to a character, and run into this issue? Certain conto...
Asset Files - Internal Naming
Top level: AssetName_COLLECTION Sublevels: Assetname_Collection Rules: No Spaces, use PascalCase ...
What we call things
What we call things: Ahoge = Hair antenna or cowlick Fringe = This part of the hair Lineart = Lin...
Asset Files - File Naming
AssetName_Type_STEP-user-version.blend ex: YokoYoshino_Char_MODELING-v003.blend Rules: No Spaces,...
Shot Files - Internal Naming
All shot files should contain these collections: CHAR = Holds all Characters and their Props PROP...