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Shot Files - Internal Naming

All shot files should contain these collections:

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    CHAR = Holds all Characters and their Props PROP = Holds all Props that do not belong to a Character ENV = Holds all Environments, Env Lighting, and Env Assets CINE = Holds all Cameras, Camera rigs, Lighting, and Light Blockers
      does not include lights belonging to linked libraries FX = Holds all FX assets

      All assets, generated objects, or helper objects should live within the collection pertaining to their STEP. 
      Ex: Empties used to offset animation should all live within the CHAR collection.

      Layout Temp FX and Placeholders:

      All temp FX and placeholders made during the Layout or Animation STEPs should be placed in the TempFX subcollection.

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      Asset_GROUPS:

      Linked Assets are automatically sorted into subcollections of their Asset_TYPE. This allows Asset grouping for view layers. 
      This process can also be done manually without breaking anything.

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      If a PROP asset begins with the same AssetName as CHAR asset, then it will be placed inside the CHAR asset's _GROUP.