Skip to main content

Asset Files - Internal Naming

Top level: AssetName_COLLECTION

Sublevels: Assetname_Collection

image.png

Rules:
    No Spaces, use PascalCase to denote word separations Keep asset names simple yet unique Collections and Objects should always start with the full AssetName No special characters like +=#^*&^$()?! Underscores '_' separate items Dots '.' denote L/R and alternate versions

    image.png

    image.png

      _ALLCAPS denote collections that are controlled or created by scripts
        For anime, the _EYES collection and _FRINGE collection typically receive _ALLCAPS

        image.png

          Suffixing a collection with "_VLH" or "_VLS" will signal to the renderer that this collection should be rendered on it's own pass
            _VLS = View Layer Solo - will render the collection with no occlusion _VLH = View Layer Holdout - will render the collection with occlusion Any object that should not be part of the Asset should be placed inside a [WORKING] collection outside of the _MASTER collection and properly versioned.

            image.png

            Asset File Collections:
              PROXY = Contains only geometry for the Asset's animation proxy. This collection will always be turned off for final renders. GEO = Contains the final full-resolution mesh for an Asset RIG = Contains the rig for an Asset UTL = Utility collection. Contains Empties for FX or Shaders, Widgets for rigging, and extra objects. Typically is excluded from view in all steps. LGT = Lighting collection. Lights that must belong to a specific asset go here.
                For anime, character "Sun" lights should always be named AssetName_Subject_Sun ex: Yoko_Face_Sun; Yoko_Body_Sun
                What we call things:
                  Fringe = This part of the hair

                  image.png

                    Lineart = Lineart made with Geometry Fullbody = A character's base mesh or full body mesh. Usually not including the head or face.

                    image.png

                      Iris = The colored part of the eye Sclera = The white part of the eye Eyelight = The highlight, specular, or reflection on the eye. Usually its own mesh and object.
                      EyelidCrease = The line above the eyelashes and between the eyebrows.

                      image.png