Face Rig How to
Mouth/Jaw Controls
Phoneme Control
This sphere control morphs the mouth into different phonemes. The phonemes are labelled on the controller for reference.
- Y-axis up: MBP
- Y-axis down: O
- X - axis left: EE
- X - axis right: U
- Z - axis forward: OO
- Z - axis back - FV
- Scale Y: CH
- Scale x: Tounge extrusion
Jaw Primary - (Green)
This controls the overall jaw movement.
- Any axis: Moves the jaw without affecting the mouth
Jaw ACT - (Blue)
This is a macro for opening and closing the jaw.
- Y-axis: Opens and closes the jaw
- X-axis: Twists the jaw
Mouth Primary - (Green)
- Outer controls: Move the lips as a whole
- Inner controls: Adjust more granular parts of the lips; corners, tips etc
Mouth Secondary - (Red)
These controls position the mouth on the face.
- Any axis: Moves the placement of the whole mouth
Stretch - (Yellow)
These are tweak controls for fine-tuning. The jaw and lips have their own chains.
- Move in pairs: Especially at the chain ends, where stretch bones can resize areas drastically
- Y-axis scale: Controls the tangent of the deformation bones
Mouth - (Orange)
Controls for the teeth and tounge
- Any axis: Moves the placement of the bottom/top teeth and tongue
- The tounge also has a minor stretch layer
Eye Controls
ACT - (Blue)
This is a macro for the eyelid action constraints. Each eyelid has a separate top and bottom control, and moving them together works seamlessly.
- Y-axis toward the eye: Blinks the eyelid
- Y-axis away from the eye: Widens the eyelid
Primary - (Green)
This controls the iris independently of the eye target aiming system, and is used to fine-tune iris position at any angle. Its children include a pupil control (only on models with a separate pupil) and highlight controls.
- Any axis: Fine-tunes the iris position
Eye Target - (Green)
These controls sit in front of the face and aim the eyes.
- Master target (large rectangle): Controls the position of both eyes
- Individual eye target, move: Controls that eye's position
- Individual eye target, scale: Controls the iris scale
Stretch - (Yellow)
These are standard stretch bones, with no alternative behaviours from other stretch bones. Each eyelid is made of two chains, with the chain ends marked by half spheres.
- Caution: Don't pull these too far from the preceding bone, as the heavy scaling warps the weighting
Eyebrow Controls
ACT - (Blue)
This is a macro for the eyebrow action constraints. Combining axes produces a wide range of poses.
- X-axis: Adjusts the horizontal angle of the eyebrow
- Y-axis: Adjusts the bend of the chain
Primary - (Green)
This is the master control for the entire eyebrow bone chain.
- Any axis: Moves the whole chain as one
Stretch - (Yellow)
These are standard stretch bones, with no alternative behaviours from other stretch bones.
Eyebrow Stretch - (Purple)
This controls the secondary chain, which is deformed by the primary chain but deforms only the eyebrow mesh, not the face.