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Face Rig How to

PhonemeMouth/Jaw Controls

Phoneme Control

By manipulating theThis sphere control,control each axis can morphmorphs the mouth into a different phoneme, combining them together by moving the ball across axis can produce a mix of phonemes. Scaling the ball across axis works as well and produces the CH phoneme and modifies the tounge.

The phonemes are listedlabelled on the controller itself for reference.

Jaw

andY-axis Phonemeup: extraMBP controlsY-axis down: O X - axis left: EE X - axis right: U Z - axis forward: OO Z - axis back - FV Scale Y: CH Scale x: Tounge extrusion 

The jaw hasThese two controls,sidebar controls sit next to the primaryphoneme jawcontrol.

    Sidebar 1: Sets the influence of the phoneme control on the mouth Sidebar 2: Sets the influence of the ACT control on the mouth
    Jaw Primary - (green)Green)

    This controls the overall movementjaw ofmovement.

      Any axis: Moves the jaw without affecting the mouth,mouth
      Jaw ACT - (Blue)

      This is a macro for opening and closing the ACTjaw.

      control
        Y-axis: Opens and closes the jaw X-axis: Twists the jaw
        Mouth Primary - (blue)Green)
        acts
          Outer controls: Move the lips as a jawwhole open/closeInner actioncontrols: thatAdjust ismore drivengranular via action constraints

          Next to the phoneme controls there are two sidebar controls that govern the influenceparts of the phonemelips; andcorners, ACTtips etc

          Mouth Secondary - (Red)

          These controls position the mouth on the mouth itself.face.

            Any axis: Moves the placement of the whole mouth
            Stretch Controls
            - (Yellow)

            StretchThese controls act asare tweak controls for finefine-tuning.

            tuning,
            its best to move theseMove in pairspairs: especially stretch bonesEspecially at the end of the chain asends, where stretch bones can resize areas drastically.drastically Stretch controls can also be scaled along the y Y-axis toscale: controlControls the tangent of the deformation bones.bones
            Mouth - (Orange)

            Controls

            Primaryfor the teeth and Secondary Mouth Controls

            The mouth contains three groups of controlstounge

            Primary

            (green):Any Theseaxis: mouth controls primarily focus on the lips and follow a cascading structure, the outer controls control the lips as a whole while the inner control more granular parts of the lips.

            Secondary (red): The secondary mouth controls controlMoves the placement of the mouthbottom/top onteeth theand facetongue as

            The tounge also has a wholeminor

            stretch

            layer

            Primary and Secondary Eye Controls

            ACT - (Blue)

            hisThis controlsis a macro for the eyelid action constraintsconstraints. ofEach theeyelid eyes, moving along the y axis controls the blink of the eye, there is bothhas a separate top and bottom controlcontrol, for each eyelid.and moving them together also works seamlessly.

            Moving
              Y-axis toward the controleye: alongBlinks the yeyelid Y-axis away from the eyeeye: results inWidens the lideyelid widening.
              Primary - (Green)

              The primary controls for the eyeThis controls the iris independently of the eye target aiming systemsystem, theand eye target uses below, this can beis used theto fine fine-tune theiris position of the iris forat any angle. Included asIts children of the iris control isinclude a pupil control (ifonly theon modelmodels haswith a pupilseparate that is seperate, this isn't always the case)pupil) and highlight controls.

                Any axis: Fine-tunes the iris position
                Eye Target - (Green)

                The eye targetThese controls sit in front of the face.face Scalingand aim the eyeeyes.

                master
                  Master target (the large rectangularrectangle): control) controlsControls the position of both eyes while scaling the individualIndividual eye targettarget, controlsmove: theControls scalethat ofeye's position Individual eye target, scale: Controls the iris andscale their individual positions.
                  Stretch - (Yellow)

                  StretchThese are standard stretch bones, with no alternative behaviours from other stretch bones. itsEach importanteyelid tois notemade thatof two chains, with the chain of the eyelid is not one but two, and the ends of these chains are notedmarked by half spheres,spheres.

                  when
                  manipulatingCaution: Don't pull these controls its important to be careful not to seperate them too far from theirthe proceedingpreceding bonebone, as this can resort inthe heavy scaling which warps the weighting.weighting

                  Eyebrow Controls

                  ACT - (Blue)

                  This controlsis a macro for the eyebrow action constraintsconstraints. Combining axes produces a wide range of theposes.

                  eyebrows,
                  movingX-axis: along the x axis controlsAdjusts the horizontal angle of the eyebrow,eyebrow movingY-axis: along the y axis controlsAdjusts the bend of the chain,chain combining them together results in a lot of different poses.
                  Primary - (Green)

                  This is the master control for the entire eyebrow bone chain,chain.

                  moving
                  thisAny movesaxis: Moves the whole chain as one.one
                  Stretch - (Yellow)

                  StretchThese are standard stretch bones, with no alternative behaviours from other stretch bonesbones.

                  Eyebrow Stretch - (Purple)

                  This controls the secondary chain, thewhich secondaryis chaindeformed exists alongsideby the primary chain and is deformed by it, but thedeforms secondary chain is responsible for deforming only the eyebrow mesh andmesh, not the face. This can be used to push the deformation of the eyebrow mesh further than the face mesh allows, i.e overlapping the eyebrow mesh over the eyes partially for stylisation.