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Face Rig How to

Mouth/Jaw Controls

Phoneme Control

This sphere control morphs the mouth into different phonemes. The phonemes are labelled on the controller for reference.

  • Y-axis up: MBP
  • Y-axis down: O
  • X - axis left: EE
  • X - axis right: U
  • Z - axis forward: OO
  • Z - axis back - FV
  • Scale Y: CH
  • Scale x: Tounge extrusion 

These two sidebar controls sit next to the phoneme control.

  • Sidebar 1: Sets the influence of the phoneme control on the mouth
  • Sidebar 2: Sets the influence of the ACT control on the mouth
Jaw Primary - (Green)

This controls the overall jaw movement.

  • Any axis: Moves the jaw without affecting the mouth
Jaw ACT - (Blue)

This is a macro for opening and closing the jaw.

  • Y-axis: Opens and closes the jaw
  • X-axis: Twists the jaw
Mouth Primary - (Green)
  • Outer controls: Move the lips as a whole
  • Inner controls: Adjust more granular parts of the lips; corners, tips etc
Mouth Secondary - (Red)

These controls position the mouth on the face.

  • Any axis: Moves the placement of the whole mouth
Stretch - (Yellow)

These are tweak controls for fine-tuning.

  • Move in pairs: Especially at the chain ends, where stretch bones can resize areas drastically
  • Y-axis scale: Controls the tangent of the deformation bones
Mouth - (Orange)

Controls for the teeth and tounge

  • Any axis: Moves the placement of the bottom/top teeth and tongue 
  • The tounge also has a minor stretch layer

Eye Controls

ACT - (Blue)

This is a macro for the eyelid action constraints. Each eyelid has a separate top and bottom control, and moving them together works seamlessly.

  • Y-axis toward the eye: Blinks the eyelid
  • Y-axis away from the eye: Widens the eyelid
Primary - (Green)

This controls the iris independently of the eye target aiming system, and is used to fine-tune iris position at any angle. Its children include a pupil control (only on models with a separate pupil) and highlight controls.

  • Any axis: Fine-tunes the iris position
Eye Target - (Green)

These controls sit in front of the face and aim the eyes.

  • Master target (large rectangle): Controls the position of both eyes
  • Individual eye target, move: Controls that eye's position
  • Individual eye target, scale: Controls the iris scale
Stretch - (Yellow)

These are standard stretch bones, with no alternative behaviours from other stretch bones. Each eyelid is made of two chains, with the chain ends marked by half spheres.

  • Caution: Don't pull these too far from the preceding bone, as the heavy scaling warps the weighting

Eyebrow Controls

ACT - (Blue)

This is a macro for the eyebrow action constraints. Combining axes produces a wide range of poses.

  • X-axis: Adjusts the horizontal angle of the eyebrow
  • Y-axis: Adjusts the bend of the chain
Primary - (Green)

This is the master control for the entire eyebrow bone chain.

  • Any axis: Moves the whole chain as one
Stretch - (Yellow)

These are standard stretch bones, with no alternative behaviours from other stretch bones.

Eyebrow Stretch - (Purple)

This controls the secondary chain, which is deformed by the primary chain but deforms only the eyebrow mesh, not the face.