Face Rig How to

Mouth/Jaw Controls

Phoneme Control - (Blue)

This sphere control morphs the mouth into different phonemes. The phonemes are labelled on the controller for reference.

These two sidebar controls sit next to the phoneme control.

Jaw Primary - (Green)

This controls the overall jaw movement.

Jaw ACT - (Blue)

This is a macro for opening and closing the jaw.

Mouth Primary - (Green)
Mouth Secondary - (Red)

These controls position the mouth on the face.

Stretch - (Yellow)

These are tweak controls for fine-tuning. The jaw and lips have their own chains.

Mouth - (Orange)

Controls for the teeth and tounge

Eye Controls

ACT - (Blue)

This is a macro for the eyelid action constraints. Each eyelid has a separate top and bottom control, and moving them together works seamlessly.

Primary - (Green)

This controls the iris independently of the eye target aiming system, and is used to fine-tune iris position at any angle. Its children include a pupil control (only on models with a separate pupil) and highlight controls.

Eye Target - (Green)

These controls sit in front of the face and aim the eyes.

Stretch - (Yellow)

These are standard stretch bones, with no alternative behaviours from other stretch bones. Each eyelid is made of two chains, with the chain ends marked by half spheres.

Eyebrow Controls

ACT - (Blue)

This is a macro for the eyebrow action constraints. Combining axes produces a wide range of poses.

Primary - (Green)

This is the master control for the entire eyebrow bone chain.

Stretch - (Yellow)

These are standard stretch bones, with no alternative behaviours from other stretch bones.

Eyebrow Stretch - (Purple)

This controls the secondary chain, which is deformed by the primary chain but deforms only the eyebrow mesh, not the face.


Revision #8
Created 2026-09-15 07:00:10 UTC by Nicolas Del-Sal
Updated 2026-09-17 06:58:54 UTC by Nicolas Del-Sal